LocalLight

GAME LOCALIZATION · BUILT FOR LAUNCH

Ship worldwide.
Keep its soul.

UI overflow, broken variables, lines that miss the context.
These problems love to show up right before launch.
We get into your build early and handle translation, file prep and LQA as one team.
Your devs skip the late fixes, players get a game that never feels translated,
and you ship on the date you planned.

// 01 · STRINGS{0} SAFEVariables, tags and markup
survive every language.
No string-by-string cleanup.
✓"{0} gems" → "{0} เจม"
// 02 · LQAIN-BUILDTested in your real build.
UI overflow caught
before players see it.
✓ui.overflow → fixed
// 03 · TEAM20+ YRSLanguage × tech × delivery.
One team from scope to launch.
✓scope → launch: 1 team

SELECT YOUR STACK

Your tools. Our team.No export ping-pong.

Export strings to Excel, email them out, wait, merge by hand,
then do it all again when a dev changes a line.
We cut that loop. We translate inside the Crowdin, Lokalise or Phrase setup you already run,
so when a string changes, it lands with us in the system. No new handoff.

  • ANo spreadsheets bouncing around, no version clashes
  • BReal context from Figma before we translate, so text fits the UI
  • YContext questions sorted on Discord, not in your devs' inbox
CrCrowdin
LoLokalise
PhPhrase
SmSmartling
XtXTM
FgFigma
DcDiscord

+ These are the tools we use most. Our team works with other TMS, CAT tools and file formats too.

Product names are trademarks of their respective owners. Listed as tools our team works in, not official partnerships.

PICK YOUR MISSION

We speak player.And we speak dev.

We know HP is not a printer and a nerf is not a foam dart.
Every line goes to linguists who get the genre,
then comes back in the format your pipeline expects.

01⌁

In-game Localization

Dialogue, quests, items and barks that keep each character's voice. Your villain still sounds like a villain in every language.

02▦

UI, Store & Live Content

Menus, store pages, events and patch notes that fit the button, respect the char limit and keep every {tag} where you left it.

03◎

In-build Linguistic QA

We play your build, find the overflow and the line that breaks immersion, and file bugs your devs can fix without a follow-up question.

04◖

Voice, Subtitles & Media

Scripts, VO, subtitles and trailers timed to the scene, so the big moment still lands.

LORE LOCK · EVERY PATCH

Same sword.Every patch. Every language.

Season 3 calls it a Blade. The patch notes call it a Sword.
Players notice, and they post about it.
We keep one glossary, style guide and character voice memory
across the base game, DLC and every live update, in every market.

TERM SYNC
100%

QUEST LINE · BUILT FOR PRODUCTION

Built around your milestones.Not the other way round.

  1. QUEST 01

    Scope & De-risk

    Platforms, languages, word count,
    milestones and the risky bits,
    mapped before anyone translates a line.
    No surprise invoices in month three.

    LOOTQuotetimelinerisk list
  2. QUEST 02

    Build the Language Kit

    Glossary, style guide and
    character voice sheets,
    plus rules for every tag and variable.
    Your writers sign off once,
    and every language follows.

    LOOTGlossarystyle guidevoice sheets
  3. QUEST 03

    Integrate, Test & Fix

    Files drop straight into your build.
    We play it, then file LQA bugs
    with context, location and severity,
    so devs fix instead of investigate.

    LOOTBuild-ready filesLQA bug report
  4. QUEST 04

    Launch & Live Ops

    Release candidates, DLC, seasons
    and events on your cadence.
    Same team, same terms, same voice,
    patch after patch.

    LOOTSame team every season

WHY LOCALLIGHT · BANGKOK-BASED

Thailand will not wait.Work with the teamthat lives there.

Ever sent a question through a project manager three time zones away
and waited a day for the answer?
With us, you talk straight to the lead in Bangkok,
within two hours of most Asian studios.
20+ years across language, tech and project delivery, under one roof.

#1Thailand leads SEA in mobile game revenue (Q1 2025)
93%of Thailand's top 15 grossing apps are in Thai
UTC+7A direct line to your project lead
  • ✓Linguists matched by genre, market and content type, not whoever is free
  • ✓Terminology, style guides and TM carried over every season, never restarted
  • ✓Variables, tags, char limits and file structure intact when they go back into the build
  • ✓Extra capacity for launch spikes, publisher milestones and live ops
Get my free budget & timeline↗Sources: Sensor Tower, Southeast Asia Mobile Gaming 2025 · Allcorrect Games, The Thai Game Market

Your next market isone email away.

Hit the button and your email opens with a 7-line brief ready to fill.
Platforms, languages, word count, launch date.
We send back scope, workflow, QA plan, timeline and budget. Free.

Free · Direct line to a lead · Bangkok-based team

◆ TRADE REQUESTP1 YOUR STUDIO ⇄ P2 LOCALLIGHT

YOU SEND

  • Game / studio
  • Platforms
  • Source language
  • Target languages
  • Estimated word count
  • Build / live-update cadence
  • Launch date

YOU GET

  • ✓Recommended scope
  • ✓Workflow that fits your team
  • ✓QA plan
  • ✓Timeline
  • ✓Budget
AACCEPT TRADE